FOUR HORSEMEN PAGES 2
http://adventuresinpulp.com/the-four-horsemen-week-2/
http://adventuresinpulp.com/the-four-horsemen-week-3/
Because of the simplicity of the story and the structure, there just is not much to say, so unlike the other commentaries, I will be doubling up some pages.
On page 2 we
continue the narrative and establish the Evil Wizard. As scripted, Matt has put
another "hero" shot on the side of the page. Like the pattern of the
text, I thought it was important to have a pattern to the imagery. We set up a
further complication with the "Army of the Dead" and you will notice
that the hand is skeletal. I wanted to avoid the zombie bandwagon that has been
burning hot and heavy since "Walking Dead" exploded onto the scene.
Matt was thrilled since he recently came off a job for Barter Theatre doing
zombie posters for a play (pictured right), and he was pretty sick of the undead at that point. (you can see more of his art at www.matthewchilders.com)
Again, like
page 2, on page 3, there is not a lot to do but marvel at Matt's lovely artwork.
He was crushing it right off the bat. Story wise we have put a ticking clock on
the heroine, and that forces her to cast her spell that pushes us into the
second part of our tale: the introduction of our warriors (aka the Horsemen). I
do plant a seed for later that many may take as a typo until page nine, when I
briefly revisit it.
BRIEF ANNOUNCEMENT:
Adventures in Pulp now has a Patreon account visit our page at http://www.patreon.com/user?u=237142&rf=237142&ty=2
BRIEF ANNOUNCEMENT:
Adventures in Pulp now has a Patreon account visit our page at http://www.patreon.com/user?u=237142&rf=237142&ty=2
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